JV's 1993 Williams Star Trek Next Generation - N/A

Check List When Buying A Pinball

Pinball

Notes on initial issues:

* Translight has red touch up on the back near the bottom. The top trim on the back glass needs to be replaced. Missing top lock assembly.

* Need wing nuts for the back box. 7/3/2015 added.

* Top switch 57 not working for the single drop target. 7/4/2015 fixed by adding the missing diode.

* L lock 3 Opto not working. 7/4/2015 fixed by cleaning the opto.

* Typical broken plastics

* Typical broken ramps

* New leg bolts and leg protectors

* J120 and J121 (GI) needs to be rebuilt due to burn marks on the connectors. 7/3/2015 fixed by swapping the two wires to the other connector. The LEDs will cut down on this problem.

* Main issue: Game resets. 7/3/2015 Replaced the driver board and the reset issues went away.

The pictures have been taken with the glass off to get a better picture.

This game comes with a manual.

item Click on the Internet Pinball Database logo to the left. This is a GREAT resource to find out about the machine, see pictures, see reviews and download the rule sheet if one exists for the game. This provides additional insights into playing the game.

Here is the final video comparing both STTNGs side by side.

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Here is a video comparing this working 100% but have not restored to my almost completely finished STTNG.

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When I first get a game. I clean the cabinet.

 

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My restored STTNG in the background.

 

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The left side of the phaser.

 

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The right side of the phaser.

 

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These are really bad chrome legs. This game has black legs and I had a spare set that I used to be correct.

 

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Adding the front legs. Then will lower.

 

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Lowered.

 

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Up on why fork lift to allow the back legs to be installed.

 

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Missing sliders.

 

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Sliders added.

 

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US machine. Built 11/91993.

 

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The latch is bent since the wholesaler does not spent the time to take the hardware off. I bent it and fixed it as shown on the next picture.

 

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Fixed.

 

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FIrst view.

 

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The back with a red patch at the bottom.

 

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Some wear.

 

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Back box

 

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J120 and J121 have burn marks.

 

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I fixed by moving the wires between the two connectors. LEDs will reduce this issue or eliminate it.

 

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The bottom is clean.

 

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The play field is nice.

 

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The opto switch needs to be fixed. I took it apart and cleaned the dirty LED. It is working and have been testing in T1 Switch Edges testmode for several hours and has not triggered as it was before.

Switch 57 also needs to be replaced. Actually the diode was missing. Once the diode was added the switch worked.

 

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This is one of the most beautiful sites in all of pinball. A Star Trek Next Generation switch matrix with all the balls out and the top drop target down showing the proper switch settings!

 

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Replaced the game rom.

 

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Expected to see LX-7. See LX-9. Asking what this is on PINSIDE. Someone suggested an LX-7 with no ghost patch. Someone else suggested that "7NG" means LX-7 No Ghosting. This makes perfect sense. I was thinking NG meant Next Generation.

 

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Took the phaser off the game on 7/7/2015 to send to get re-plated in black nickel. These are the before shots.

 

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The trigger will also be re-plated.

 

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Before I start the controlled light LED replacement, I take off the subway. But need to take the popper on the right off first.

 

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This popper will be removed first.

 

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Removed

 

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Subway removed.

 

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Very dirty.

 

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All the screws that hold the subway to the play field.

 

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The hole on the right is the neutral zone. I added the Cliffy protector but forgot to take pictures.

 

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Dirty.

 

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Clean

 

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Cleaning

 

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Cleaned. used a rag and qtips

 

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Subway protectors added.

 

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Clean

 

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Reinstalled

 

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Popper reinstalled. Now I can work on the GI, plastics, protectors, posts, etc on the top of the play field. Next I will start takeing the metal wire ramps off, then the plastic ramps.

 

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In order to get the left wire ramp off, the left VUK needs to be removed. Before the left VUK can be removed, the two plastics surrounding it need to be removed.

 

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Front plastic removed.

 

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The VUK is held in with a front and back 1/4" hex screw.

 

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This clear plastic on the ramp needs to be removed.

 

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Clear plastic removed.

 

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The screw on the right of the spinner also holds the Klingon ship.

 

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The back plastic needs to be removed.

 

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Back plastic removed.

 

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Take out VUK by removing the left and right 1/4" hex screw. Note that the left screw holding the wire ramp to the play field is missing. I need to fill these holes to use the correct size screws.

 

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This wire ramp can be removed once unscrewed from the play field.

 

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As shown above, the top screw is missing.

 

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The bottom screw needs to be removed.

 

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Left wire ramp removed.

 

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Will now remove the entry ramp.

 

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These three screws need to be removed.

 

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The other end of the entry ramp is held by the lower screw with clear post.

 

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The entry ramp is connected to the cross ramp here.

 

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Entry ramp removed.

 

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Cross ramp removed.

 

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Next the right wire ramp will be removed.

 

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Wire ramp attached to play field at the lower end.

 

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Screw missing from top. Hole is large and needs to be filled in.

 

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Right wire ramp removed.

 

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Red flasher cover needs to be removed to remov right ramp.

 

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Mark and unplug all connectors.

 

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More connectors to mark and disconnect.

 

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Right ramp removed.

 

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Need to remove Bord ship.

 

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Need to loosen two small screws on ramp connecting to Borg ship.

 

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Borg ship removed.

 

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More connectors to mark and disconnect.

 

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Remove Romulan ship.

 

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Romulan ship removed.

 

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Remove Delta ramp. The ramp protectors need to also come off.

 

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These two screws need to come off.

 

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Ramp removed.

 

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Alpha ramp removed.

 

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All ramps removed.

 

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Ramps removed.

 

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Order of removing ramps noted.

 

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This hole is too big. Needs to be filled.

 

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Dirty.

 

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Dirty.

 

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Dirty.

 

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Catapult area.

 

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Remove apron.

 

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Apron removed.

 

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Removing guides to clean underneath.

 

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Cleaned.

 

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Dirty.

 

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Adding Cliffy.

 

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Wood removed. Right wood loosened.

 

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Cliffy protectors added.

 

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Right lane guide removed.

 

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Left lane guide removed.

 

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Lane guides replaced. Sling added. I dremeled the area where the ball drops. I used my Star Trek as a guide.

 

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Optional Descriptio

 

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Left sling about to be replaced.

 

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Dremeled the left protectors. If not done, this will cause issues with the ball getting stuck. I used my Star Trek to line up the hole.

 

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Installed.

 

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Next few show adding decals.

 

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Plastic reinstalled.

 

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Phaser came back.

 

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Replace Klingon ship.

 

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New guides, new rubbers and clear plastic. Note the twist in the rubber. My signature move to allow the ball not to get stuck. :)

 

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Right plastic replaced.

 

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Triangle plastic replaced.

 

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Time Rift plastic replaced.

 

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Replacing flippers.

 

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Replacing pop bumpers.

 

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Need to remove the nuts.

 

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Nuts removed.

 

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Dirty.

 

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The wood is missing between the single drop target and hole. This is the only issue with the play field and will not be seen.

 

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Added blue LED strip under the back box.

 

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Added LEDs in the trough.

 

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Apron reinstalled.

 

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Time to replace the ramps.

 

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No ramps.

 

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Alpha ramp installed.

 

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Alpha wire ramp installed.

 

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After I took this picture, I rescrewed in the lower screw to the play field to align the ramp with the inlane better.

 

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Lighted Romulan Ship from Celtic Mods.

 

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Delta ramp and Borg shell installed. I needed to ensure the diverter worked correctly.

 

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Borg ship covered.

 

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Beta ramp installed.

 

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Shuttle mod will bne installed later.

 

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Beta wire ramp installed.

 

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All ramps installed.

Virginia Sales Tax

Virginia sales tax is currently 6.0%. Sales tax for in-state orders applies to machines and parts. It does not apply to the delivery or repair services.

Warranty

As of August 1, 2014, we will no longer provide a warranty with our pinballs unless you purchase a separate warranty from us. A 1 year warranty is $500 or pay as you go if you even need it. If you buy it directly from us and take it home yourself, you will be inspecting it to ensure it works. If we deliver, we will ensure that it works 100% when delivered.

Reasons You Should Let Us Deliver Your Pinball (or Another Machine)

  1. We will NOT provide a warranty for the machine since we cannot be assured that a problem did not happen when you transported the machine. (As of August 1, 2014, we will no longer provide a warranty with our pinballs unless you purchase a separate warranty from us. A 1 year warranty is $500 or pay as you go if you even need it. If you buy it directly from us and take it home yourself, you will be inspecting it to ensure it works. If we deliver, we will ensure that it works 100% when delivered.)
  2. We take responsibility for any damage that may occur during the delivery process.
  3. We professionally set up the machine, connect all the connectors, attach the legs, head, etc. and ensure that the pinball works properly. If anything is out of adjustment due to moving the machine, we can fix it in a few minutes as compared to having to come to your house later and charging you a trip fee and repair charge.
  4. If anything major is out of adjustment, we can order parts and repair. This hardly ever happens but it could and you and the machine are protected.

Delivery Options

We are currently set up for local delivery only within the Northern Virginia, Washington DC, Maryland, and North-Eastern West Virginia area. If you are interested in shipping the pinball machine, we will contact a shipper. You will pay all crating and postage costs.

If you would like us to deliver and set up within 50 miles of Purcellville, the charge is $300; within 100 miles $475. The delivery charge includes delivery to a first floor or basement level if walk-out.

We will not sell you a game/deliver the game if the only entrance to your basement is an inside the house staircase. They are too narrow. Plus we have to ensure we don't mess up carpet or wood. It just isn't worth it.

You may also come and pick up the machine from our location.